Republic Flagship Guide (Valor Class Republic Cruiser)

Republic Flagship Guide (Valor Class Republic Cruiser)

Additional Info

During the renewed conflict between the Sith Empire and the Galactic Republic many Valor-class warships were deployed against the Empire in several battlefields including Corellia, Ilum and in several schisms as well as the Republic redoubled its efforts to defeat the Sith Empire. A number of these warships would also go on to do what was believed impossible by assaulting the Imperial Capital itself.

Republic Guild Flagship

The Republic Guild Flagship acts as a base of operations for Republic SWTOR guilds, and can be decorated like a stronghold. Read about how to get one for your guild on the How to Get a Guild Flagship guide!

This spacious guild flagship is initially parked near the Republic fleet, but can be moved throughout the galaxy. It has room enough for a 1,900 crew members, 5,000 troops, 40 bombers, 25 shuttles, 110 starfighters and an armament of turbolaser cannons, quad-laser turrets, ion cannons, proton torpedos, and concussion missiles. It is greater than 500 metres long and matches the Harrower-class dreadnought in terms of size and firepower, but it was only armored where needed, allowing it to be faster and more agile than the Harrower.


Your initial unlock gets you a large bridge, a small entry room, an escape pod room, a large hallway room, a small connection room, an officers lounge with two large rooms up an elevator, and access to the tiny rooms that precede each other floor up the elevator. There are four other floors: the command deck, the crew deck, the hangars and the engineering deck. The Republic flagship is mostly light grey, dull yellow an dull red. It is fairly dark, even with ceiling lights.

Flagship Unlock Costs

Room Credit Cost Encryptions Visitors Decorations
Initial Unlock 50 mill 50 200
Command Deck Quad 5 mill x5 Command Frameworks + 10 + 75
Starboard Command Room 5 mill x5 Command Frameworks + 5 + 25
Port Command Room 5 mill x5 Command Frameworks + 5 + 25
Forward Command Room 5 mill x5 Command Frameworks + 5 + 25
Crew Deck Quad 5 mill x4 Logistical Frameworks + 5 + 50
Crew Room 1 5 mill x2 Logistical Frameworks + 5 + 25
Crew Room 2 5 mill x2 Logistical Frameworks + 5 + 25
Crew Room 3 5 mill x2 Logistical Frameworks + 5 + 25
Crew Room 4 5 mill x2 Logistical Frameworks + 5 + 25
Crew Room 5 5 mill x2 Logistical Frameworks + 5 + 25
Crew Room 6 5 mill x2 Logistical Framework + 5 + 25
Hangar Access 5 mill x4 Engineering Frameworks + 5 + 25
Port Hangar 5 mill x4 Engineering Frameworks + 5 + 50
Starboard Hangar 5 mill x4 Engineering Frameworks + 5 + 50
Engine Room 5 mill x4 Engineering Frameworks + 5 + 25
Total 125 million x20 Command Frameworks
x16 Logistical Frameworks
x18 Engineering Frameworks
130 People 700 Decos

Guild Flagships can not be unlocked with Cartel Coins, to prevent customer service having to get involved in the case of guild disbandment or loss of a flagship.

encryption-iconEncryptions can be earned by completing personal conquests, by completing your personal conquest and placing on the guild conquest leaderboard, dropped from Conquest Commanders, and bought for one Dark Project (crafted item) each in the Strongholds section of the fleet. They can also be “crafted” – you can trade in one Dark Project for one Encryption.

framework-iconFrameworks can be dropped from named Conquest Commanders, strong enemies spread around the galaxy. They can also be purchased with 50 matching Encryptions in the Strongholds section of the fleet.

Make sure your credits and Frameworks are in the first tab of your guild bank (not your inventory). You must also have access to withdraw the amount of credits needed from the guild bank before you can unlock flagship rooms.

Valor Class Republic Cruiser Bridge

Part of the initial unlock for 50 mill

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Republic Flagship Initial Unlock (Republic)

Part of the initial unlock for 50 mill – this is the area you load into first, a room behind it with the main elevator, the escape pod area, and a large hallway to the Officer’s Quarters. You also get four ‘elevator landing’ rooms for each of the unlockable decks.

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Republic Flagship Officer’s Quarters

Part of the initial unlock for 50 mill – up an elevator off the main deck, there is small entry room that leads to two hallways. Each hallway has a large Officer deck room.

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Republic Command Deck Quad

The command deck quad is a large circular room with a raised platform in the center. It opens up to the three command deck rooms.

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Republic Command Deck Room

The command deck rooms on the sides are very large, while the one across from the entrance is fairly small (same size as the Crew Deck rooms). All three have large windows.

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Republic Crew Deck Quad

The crew deck quad is just a large area leading to the crew rooms

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Republic Crew Deck Room

There is a total of six crew deck rooms to unlock, as far as I can tell they are all the same.

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Republic Hangar Access

The hangar access is just a large hallway area leading to the hangars, it has three distinct sections and lots of space.

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Republic Hangar

A extremely large room with lots of hooks. The hangars give you a lot of extra decorations too. The Republic version is superior, you can change the ship hooks into a section with multiple centerpieces if you want instead of a ship hook.

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Republic Engine Room

You can see the engine room when you look out the closed window, but can not get inside it. Very cool, the engine spins and sparks. The room is small though for the framework unlock cost.

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